![]() The best thing it offers is precision, where you can land your shots the way you intended. Same case with enemies, especially ones that are intentionally set to be troublesome only when you can't freelook. Many maps have vertical switches that are so poorly hidden a simple look upwards and a bullet could easily enable them, potentially allowing you to skip big chunks of the maps. Mouselooking (at least without considerable amount of efforts of messing around the settings) will definitely make these visual types aesthetically displeasing. Visual-breaking, some maps might rely on engine oddities and the texture assignment system to create interesting tricks like hanging crates, a bunch of corpses. ![]() From my experience, freelook can alters a map's design in some ways:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |